No evil villain had better attack the Hall of Justice, headquarters of the Justice League! A turn of the Power Pad reveals 3 hidden projectile launchers: 1 in the window and 1 in each side turret. Superman, Batman, and your young superhero are ready to do battle with the Legion of Doom at a moment's notice! The adventure continues on the back with a jail to imprison pesky bad guys, a team-gathering area for Justice League meetings, and computer consoles to keep an eye out for attacking villains. Little ones' imaginations will be armed and ready with new stories and adventures each day! Ages 3 to 8.