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While attacking, Ullar's Shaolin Monks have the speed and agility to strike all the enemies nearby; and their unique Stealth Leap power enables them to bound over ruins, water and more. As defenders, Jandar's Sentinels are tough to penetrate: Shields of Valor double their defense power, and their flying abilities make them swift and elusive on the battlefield. A wise Valhallan General will combine these awesome abilities for strategic advantages.
Vydar's Microcorp Agents hit the battlefield with awesome gear: stealth armor to dodge enemy attacks, wetsuits to protect them in water, and customized weapons that pinpoint the enemy from great heights. Jandar's loyal MacDirk Warriors wage fierce attacks to avenge their wounded human champions; and they provide extra turns for these powerful leaders, which may just turn the battle in your favor!
These powerful squads from the planet Marr may just give your army the edge it needs. Vydar's Gorillinators can move in quickly, strike from afar, and boost their defense power when attacked. Utgar's Marrden Hounds gain extra powers when traveling in packs - and they can suddenly and unexpectedly infect the enemy with a deadly plague!
Time to bring in the "big guns"? These powerful warriors may be just what the General ordered. Johnny Sullivan's SHotgun Blast can blow away several enemies at once, and Alastair MacDirk's repeat attcks can provide nasty little surprises. Kyrie Warriors Saylind and COncan protect and empower their fellow fighters, and Deathwalker 7000 may be the most deadly: he can inflict up to 8 wounds on all nearby foes, and can block all enemy damage with just one shield!